It sounds like a bit of a mess trying to explain how they all tie together, but rest assured that they do. The trick of reducing income when specific population levels are reached is a nice wrench to throw in the game, as is the reputation score which, if it goes negative, can reduce your population after each turn. This isn't a big secret as it is the first tip provided by the app, but it remains true. Suburbia is all about building up an economic engine in order to be able to afford the population increases necessary to win. Fans of Castles of Mad King Ludwig, from the same designer, will notice some similarities. This adds strategy in which tiles you decide to purchase. When a new tile is placed, it goes to the leftmost spot of the market, with the highest extra cost. After that, going left, the tiles have an added cost associated with each. The game introduces tiles into a row (called the Market), the two rightmost tiles can be purchased for face value alone. There are a handful of other game features which add important strategic elements, but I will save a few hundred words and only describe one more: tile purchasing. Because of this, the app inevitably feels a bit lighter than the physical version. This is incredibly helpful in simplifying all of the effects a tile will have. The app simply provides a snapshot of what the end result of your turn will be if you choose to place the tile. Often a tile will increase income and population, but it might move your population past a red line which would result in an income and reputation deduction. One great point of the app is that it does a fantastic job of letting you know what the end result will be of placing a tile.
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